Imagine a feudal kingdom on a massive continent in a world filled with many cultures and half-legendary lands and an ancient history. Imagine a time where dragons once lived but magic is now dwindling, yet the seasons can be long or short, bringing glorious summers or terrible winters that last years at a time. Imagine a massive iron throne from which seven kingdoms are ruled, with false knights and true all gathered about it in hopes of blood or glory or profit, and shadows behind it pushing the pieces that make up the game of throne.

Imagine the Seven Kingdoms of Westeros. 

The North

“They say it grows so cold up here in winter that a man’s laughter freezes in his throat and chokes him to death. 

Perhaps that is why the Starks have so little humor.”         

     -- Lord Eddard Stark, Warden of the North

 

The First Men, with their many gods of nature and simple ways, settled the north and have never truly relinquished control of it.  A wilderness filled with forests, swamps and mountains, the land has turned the people into stern but honest folk, deeply contrasting with the Southron Nations that have embraced the pageantry and sophistication of chivalry. 

Beyond the lands of the North lies theLand of Always Winter, populated by wild men, shadowcats, and worse creatures thought to be myths.  Only the Nightwatch, a band of selfless men mixed with desperate criminals that have forsworn their past to man the massive ice Wall between the wilds and civilization, stand vigil.

 

Westeros so Far…

Three hundred years ago, the Age of Dragons began when Aegon Targaryen landed on the shores of Westeros.  Vastly outnumbered, the Targaryens routed every foe thanks to their dragons.  The Seven Kingdoms quickly fell, and despite the last dragon dying a century and a half into the Targaryen rule, their family held the throne until thirteen years ago. 

The last king, Aerys II, was known as the Mad King, though in truth, inbreeding within the royal family had left most of them tainted with some madness.  Jon Arryn, Eddard Stark and Robert Baratheon rose up in rebellion when Aerys put  Eddard’s father on trial for a treason he did not commit.  The trial was simple – if Rickard Stark could survive being roasted alive in his armor, he would prove himself innocent.

Rickard Stark’s death was avenged – Aerys’ son was slain by Robert Baratheon on the Ruby Ford, and Aerys himself was murdered by one of his sworn Kingsguard.  Only Queen Rhaella escaped the systematic slaughter of Targaryens by fleeing across the Narrow Sea.  Robert Baratheon ascended the Iron Throne and rules to this day. 

 

The House of Flint

For as long as the Starks have ruled the North, the Flints have been their loyal bannermen.  The Mountain Flints are particularly known for the purity of the Blood of the First Men in their family.  Where the Starks are as fierce and loyal as their sigil, the direwolf, the Flints are a family as cold and stubborn as their namesake.  Since bending knee to Bran the Builder in the Age of Heroes, they have sworn fealty to no other king or lord but a Stark.  Their loyalty is unquestionable; first to respond to any call of the banners and remembered by the Starks for their willingness to surrender their ancestral lands when their lands were needed to support the Nightwatch.  They are still the closest house to the lands gifted to the Nightwatch, and often trade and treat with them.  Uther Flint is the current Lord of the House.

       Two years ago, the Iron Isles chose to forswear the protection of Robert Baratheon I and return to their ways of raiding the mainland, crowning Balon Greyjoy King of the Iron Isles.  Robert Baratheon assembled an army, supported by his most loyal supporters, his brother Stannis and Lord Eddard Stark and their bannermen.  Lord Flint’s eldest son Gerric was one of the first to respond to Lord Stark’s call to the banners, and died in the Battle of Lordsport on Pyke, cut down by one of the Botleys sworn to defend the port against the King.  The port fell, Botley Castle and Lordsport was put to the torch, and Pretender Balon Greyjoy surrendered shortly after. Peace has held the field since the rebellion was put down, but as always men greedy for power work in the shadows…

 

Castle Flint

Castle Flint is just south of the lands granted to the Nightwatch in the mountains west of the Kingsroad.  Straddling an east-west pass through the mountains to the Bay of Ice, the castle is little more than a village bordered by two fifteen foot walls on either side and steep mountain slopes.  The keep itself is a small 3 story stone structure wit a wooden roof, holding only the Flints, the main hall, and a few valued servants.  The remainder of the people in Flint castle are scattered about the yard in several wood or stone outbuildings.  A small Godswood huddles close to one of the mountain slopes, notably smaller and younger than most in the North.  No sept of the Seven Gods is allowed in the castle – it is reserved for the Old Gods.  The nearest sept is in the village of Penrose, a good 3 hour ride away.   Otherwise, sheep and goats wander everywhere, and a steep quarter mile path climbs Mt. Shard to a combination lookout tower and rookery where Maester Hargin resides.  Along the pass in the west is a small mine, providing coal and ores for the Flints. The living is not easy, but the Flints are proud northerners and seek little more than the land and relative independence that they now have.

 

Notable Household Members

Lord Uther Flint: Lord of Flint, it is told in northern taverns that Lord Uther is harder than flint, colder than flint, and a more steadfast ally than flint.  Now in his early 50’s, Uther was a remarkable warrior and lieutenant during Robert’s War, but returned from the south a changed man.  Many say that the war broke him, and taught him to fear death.  Others say he was upset that Lord Stark did not claim his rightful position as King in the North – or all Seven Kingdoms – after the war.  Whatever the truth, Uther returned to Castle Flint, and hasn’t left his lands since.  When the call for men to put down King Greyjoy’s rebellion came just six years later, Uther was in no shape to lead his men, and other claim that he argued fiercely against his son leading them.  When Gerric died on Pyke, Uther seemed to die as well.  In the two years, his once proud beard has turned pure grey, his muscles have dissolved into gloom, and he sits upon a throne in robes he no longer fits, never joining in revelry.  To say his time is past, however, is a folly.  His eyes still take in all, and can stare down anyone when he desires to.  His voice is still as hard and cold as flint, commanding respect, and he still is The Flint.  Much of his efforts these days are in ensuring that his heirs are settled before a winter he knows is coming – he will have his new eldest betrothed before winter, and has much work to do in teaching duty to the boy. 

Gerric Flint:  A true warrior of the north, Gerric was everything his father was on the battlefield and more.  A skilled diplomat and charming man, with Gerric ruling when Uther passed away, the Flint men saw nothing but a bright future ahead.  His father arranged a betrothal to Wenda Greyjoy, a charming younger daughter of a major house –and a family with strong blood of the First Men still flowing in their veins.  When Balon rebelled just months before the wedding, Gerric was torn between his father’s orders to send his man-at-arms instead of his son and his desire to prove his loyalty to Eddard Stark.  Loyalty to the Starks won out over honor to his father, and Gerric sailed with Stark.  Few Flints went with him, and fewer returned.  Those that did don’t speak of Gerric except when they are in their cups, and then only with superstitious rumors.  He bent his knee to the Baratheon, they say, and not to Lord Eddard alone.  The Flint Gods responded by bending his back against the maul of a Botley warrior, and not a Greyjoy maid.  None will dispute the truth that he was the first mountain Flint heir in memory to not outlive his father.

Maester Hargin:  A veritable hermit in his squat tower high above castle Flint, Hargin was a childhood friend of Ulric Flint, Uther’s father.  Hargin attended the Citadel to earn his chain – and once Ulric to the title of Lord, he quickly went through six other maesters, refusing them or demanding ridiculous tasks from them until the Citadel relented and sent Hargin to serve him.  Wise in the ways of the north, it is said that Hargin did not attend well to the knowledge of the south, and may not have even finished forging his chain before being sent to the Flints.  Still, he is an able and wise counselor, and the Citadel is already fretting about who the Flints will accept when Hargin’s service ends.  Already, he is too weak to make the strenuous climb down to the castle, but he refuses to leave his ravens under the care of any other.  Uther has appointed him two young assistants to run messages and perform tasks for him.  The Citadel is currently deciding if they have an appropriate candidate for his replacement, and talk among the soldiers spreads the gamut from a replacement from the Arbor is already on the way to the Citadel has decided that they have no maester to send…

Ser Javros in the Rough: The head smith and smelter for the Flints, he splits his time between the castle forge and the smelters at the mine. Javros is a highly skilled craftsman who came back with Uther after Robert’s War.  A southron man, his mannerisms are far different from most of the inhabitants.  He tries to act gruff and stern like most of the locals, but after a few minutes of conversation, a bright and shining personality and lofty phrases soon spout from his lips.  Standing proudly in his smithy is a bronze and steel suit of armor of amazing quality, the breastplate a steel mountain covering a shining bronze chain suit.  Javros created it for Gerric on the occasion of his first tourney.  Uther took one look at it and said he would not send a Southron knight to fight for the Flints, as they were hardly worth squiring for a true Flint.  In fact, Uther decided at that moment to make Javros a knight, and sent him along with Gerric as his squire.  The armor was set as a decoration outside the plain grey Flint tent at the tourney, and to this day has not been worn.  Javros is also the only knight ever dubbed by Lord Uther, as it is too southern a fashion for most northern lords.

Arig Botley:  Botley is a house sworn to Greyjoy, and until the rebellion was put down, they ruled Lordsport on Pyke, the main harbor and gateway to Castle Greyjoy.  Arig was the eldest son and heir to the Botley title until Robert ordered him to become a ward of the Flint – unaware of the affront sending Arig to Flint when Lord Uther still expeced his son Gerric to arrive triumphant.  No one knows why no ravens ever reached Flint to prepare him.  Botley is a man of 15 years, just one year shy of reclaiming his title as Lord Botley, which his uncle Sawane currently holds in regency.  There is no love between Botley and Uther, and few of the household will show him any favor, lest they anger their lord.  Neither can wait until Arig departs.  Only the new heir to Flint has shown any interest in Arig Botley – likely because Uther’s personality changed so sharply when Gerric died.  They have often spent much time traveling away from Castle Flint, visiting the lands under rule, both old and new.  Arig has also demanded the right to worship The Seven, and travels to Pembroke as often as possible to do so.

Other NPCs shall be added once the PCs begin development…

 

PC Concepts:

What I’m looking for anyone interested in playing is a fairly detailed description (at least something similar to the ones above) of a character that would fit into Flint Castle in some way.  The campaign will be based on a group of Flint representatives hunting down a dangerous fugitive to maintain the honor of House Flint – and possibly start or stop a war…

Pretty much anyone is acceptable.  Numerous characters could be filled in…  perhaps the Citadel has sent a maester to replace Hargin.  Lord Flint surely needs an heir or two to worry about, and perhaps a loving brother or sister in line to inherit the title should the sons not outlive Uther.  As always, every castle needs its fill of guardsmen, loyal warriors, and freeriders.  Wards like Arig Botley are common, and often from friends instead of as hostages.  The Nightwatch regularly has men visit for supplies, and wandering crows often stop in. 

If you know the series, feel free to suggest a specific house or family (although it is unlikely to find a member of a major house assigned to such an out of the way place).  Otherwise, just use the info above to put together a decent idea of an individual you might want to play for several sessions. 

For those who have read the books, this is set seven years before A Game of Thrones.  Try not to deliberately kill of any Imps, Hounds, or Wolf pups you might run into.

The game itself is a variant of D20, with more multiclassing and less fantastic feats (classes are similar, although the priests have far less abilities, magicians are non-existent, and social-focused classes have a significant presence (maester, performer, noble…).  The world will be a bloody place where honor may protect you better than a blade, there aren’t clear cut solutions, and every act you perform will be judged by your Lord – and his Lord, for Lord Eddard Stark, Warden of the North and liege house of the Flints from beyond written history is visiting in three days, his first visit to Flint since Robert’s War. 

 

Jeff

Nyriv1@gmail.com